SGS Afrika Korps: Tunisia Game Details
Title: SGS Afrika Korps: Tunisia
Genre: Simulation, Strategy
Developer: Strategy Game Studio
Publisher: Avalon Digital
Release Date: 28 September 2021
Store: Steam
Game Releasers: P2P
About SGS Afrika Korps: Tunisia Game
Experience the famous Tunisian campaign of World War II in SGS Afrika Korps: Tunisia, a standalone game where you can play as the Axis defending Tunisia or as the Allies pushing to expel the enemy and set the stage for the invasion of Sicily.
SGS Afrika Korps: Tunisia is a standalone game that focuses on the famous Tunisian campaign that took place from November 1942 to June 1943. Developed by Strategy Game Studio and published by Avalon Digital, this game allows players to experience the historical battles and strategic decisions of this significant period in World War II.
In SGS Afrika Korps: Tunisia, players have the option to play as either the Axis or the Allies. As the Axis commander, your objective is to hold onto Tunisia until Rommel's forces can safely evacuate from Libya. Once that is accomplished, you must make a stand in North Africa for as long as possible. On the other hand, as the Allies commander, you must utilize the American, British, and French forces to expel the Axis from their African foothold. Your ultimate goal is to prepare for the invasion of Sicily and Italy in the summer of 1943.
The game features a variety of scenarios that cover different periods of the campaign in Tunisia. These scenarios range from the famous battles of Kasserine Pass, the Battle for the Mareth Line, to the final Push for Tunis (Operation Vulcan). Additionally, medium-sized campaigns cover the initial takeover of Tunisia from November 1942 to February 1943, as well as the period from Rommel's arrival to the end from March to June 1943. For those seeking a more extensive experience, the Grand Campaign scenario allows players to lead both Axis and Allies forces from the aftermath of the Torch landings in 1942 to the fall of Tunis in 1943.
Each scenario in SGS Afrika Korps: Tunisia has a duration ranging from 2 turns for smaller ones to over 30 turns, with each turn representing a one-week period between mid-November 1942 to late June 1943. One player assumes the role of the Axis, commanding German and Italian units, while the other commands a diverse array of American, British, and French troops fighting for the Allies.
At the start of the game, the Axis enjoys the advantage of good quality troops and air superiority. However, adverse weather conditions and limited reinforcements hinder their ability to mount overwhelming actions until the retreating Afrika Korps arrives at the Libyan border. During this brief period, the Axis has the opportunity to establish a secure stronghold, leveraging their numerical, tactical, and qualitative superiority. However, as the game progresses, the Allies gain overwhelming superiority in the air and on land.
For the Allies, it is crucial to hold and seize strategic points early in the game while anticipating Rommel's arrival. The 8th Army's arrival in the spring could prove decisive in delivering a final blow to the Axis. However, players must be mindful of the potential weakness of certain units, particularly American land units, which lack combat experience that the enemy can exploit. Managing supply lines and seizing key crossroads and choke points, such as the famous Kasserine Pass or the Mareth Line, are essential tactics. By cutting the enemy across multiple sectors and concentrating overwhelming force, players can gain a significant advantage.
It is important to note that the harsh Tunisian winter presents additional challenges, with heavy rain and limited movement capabilities. This environment contrasts with the fast-paced desert warfare of Libya and can resemble the positional warfare of World War I in the rugged hills and mountains of Tunisia and eastern Algeria.
One of the notable features of SGS Afrika Korps: Tunisia is its event cards, which contribute to the game's replayability. These cards introduce various situations on the diplomatic, military, political, and economic fronts, adding depth and unpredictability to each playthrough.
The estimated playtime of SGS Afrika Korps: Tunisia can vary significantly, ranging from one hour for shorter scenarios to many hours for longer campaigns. The game does not favor a specific side, providing a balanced experience for both Axis and Allies commanders. However, it is generally considered more challenging to play as the Allies due to their initial weaknesses and the need to overcome Axis advantages.
Overall, SGS Afrika Korps: Tunisia offers players a comprehensive and immersive simulation of the Tunisian campaign during World War II. With its detailed scenarios, strategic decision-making, and historical accuracy, this game provides an engaging experience for history enthusiasts and strategy game aficionados alike.
SGS Afrika Korps: Tunisia Key Features
- - Experience the famous Tunisian campaign of World War II in SGS Afrika Korps: Tunisia, a standalone game that puts you in command.
- - Choose to play as the Axis, defending Tunisia and ensuring the safe evacuation of Rommel's forces, or as the Allies, expelling the enemy from Africa and preparing for the invasion of Sicily.
- - Engage in historical battles such as the Battle of Kasserine Pass, the Battle for the Mareth Line, and the final Push for Tunis.
- - Lead German, Italian, American, British, and French forces in intense turn-based gameplay spanning from November 1942 to June 1943.
- - Utilize strategic tactics, control key crossroads and choke points, and cut off enemy forces to concentrate overwhelming strength.
- - Navigate challenging weather conditions, supply lines, and the harsh Tunisian winter, adding a layer of realism to the game.
- - Enjoy full replayability with event cards that create various situations on the diplomatic, military, political, and economic fronts.
- - Immerse yourself in the simulation and strategy genre with SGS Afrika Korps: Tunisia, a game developed by Strategy Game Studio and published by Avalon Digital.
SGS Afrika Korps: Tunisia Gameplay
Download Links for SGS Afrika Korps: Tunisia
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System Requirements for SGS Afrika Korps: Tunisia
The system requirements for SGS Afrika Korps: Tunisia are as follows. For the minimum requirements, the game requires a Windows 7/8/10 operating system, a 2.5 GHz Intel Dual Core processor, 2 GB of RAM, a graphics card with at least 512 MB NVIDIA GeForce 9600 or equivalent, DirectX 9.0, 750 MB of available storage space, and a DirectX compatible sound card. For the recommended requirements, the game requires a Windows 7 or higher operating system, a 2.5 GHz Intel Dual Core processor, 4 GB of RAM, a graphics card with at least 1024 MB DirectX 11 compatibility, DirectX 11, 2 GB of available storage space, and a DirectX compatible sound card.
Minimum:- OS: Windows 7/8/10
- Processor: 2.5 GHz Intel Dual Core
- Memory: 2 GB RAM
- Graphics: 512 MB NVIDIA GeForce 9600 or equivalent
- DirectX: Version 9.0
- Storage: 750 MB available space
- Sound Card: DirectX Compatible
- OS: Windows 7 or higher
- Processor: 2.5 GHz Intel Dual Core
- Memory: 4 GB RAM
- Graphics: 1024 MB DirectX 11 compatible
- DirectX: Version 11
- Storage: 2 GB available space
- Sound Card: DirectX Compatible
How to Download SGS Afrika Korps: Tunisia PC Game
1. Extract Release
2. Launch The Game
3. Play!